Slimeshot
Sorcery
Slime
Level 2
Range 6
Charges: 5
Deal 12 Poison damage in a 3 tile burst
If the target is an allied Slime, it explodes, adding its max HP to the spell's damage
Inflict 10 turns of soaked on non Slime units
Turns water chasms into swamp chasms

Attributes:

12Damage
3Radius
10Duration

Upgrades:

2 - Slime Chucker
Adjacent Slime allies are sacrificed, and their max HP is added to the spell's damage
3 - Slime Rust
Slimeshot also deals Physical damage
Affected units receive Slime Rust which reduces all of their resistances by 10%
Does not affect Slime units
Adds the Metallic tag
4 - Storm Transmutation
Storms over affected tiles are consumed, and turned into slimes of matching types
Lightning Storms become Electric Slimes
Blizzards become Ice Slimes
Rain Clouds become Green Slimes
Adds the Nature tag
6 - Slimification Shot
Cast Slimify on affected enemies