Orb of Anima
Orb
Blood
Conjuration
Level 5
Range 7
Charges: 2
Summon an Orb of Anima
Each turn, the Orb of Anima heals up to 2 wounded allies in its line of sight
The Orb of Anima uses its own HP to heal its allies and will attempt to heal them to full health
Only one Orb of Anima may exist at a time
Casting this spell while an Orb of Anima exists will cause it to teleport to the selected location

Attributes:

100Minion Health
2Num Targets

Upgrades:

1 - Blood Offerings
When you pay any amount of HP, the Orb of Anima heals for half that amount
2 - Anima Reclaimed
When an ally dies while in line of sight of the Orb of Anima, it gains max HP and heals for half the slain unit's max HP
3 - Blood Thief
Each turn, the Orb of Anima drains up to 10 max HP from enemies within 2 tiles, healing itself for the amount drained
4 - Anima's Vengeance
Units healed by the Orb of Anima gain Bloodrage for a number of turns equal to the HP healed