Fireball
Fire
Sorcery
Level 1
Range 6
Charges: 12
Deal 9 Fire damage in a 2 tile burst

Attributes:

9Damage
2Radius

Upgrades:

2 - Ash Ball
Fireball blinds and poisons units for 4 turns
3 - Meteor
Units in the center tile take extra Physical damage and are stunned for 3 turns
4 - Shaped Blast
Fireball gains 1 radius for every 4 tiles away that you cast it, and never damages the wizard or their allies
5 - Chaos Ball
Fireball randomly deals Physical, Lightning, or Fire damage
If a unit is resistant to one or more of these damage types, Fireball deals the damage type that unit is least resistant to
Adds the Chaos tag