Amalgamate Slime
Slime
Sorcery
Level 3
Range 36 (Ignores LoS)
Charges: 3
Slime allies in a connected group are amalgamated onto the target
Target gains the max HP, resists, spells, and spell damage, of affected units
Target loses the base slime buff, and gains the Slimy buff which causes its health to increase over time and to shed slimes when damaged
This spell must target a Slime ally

Attributes:

None

Upgrades:

1 - Slime Drinking
You may target yourself with this spell
Casting it on yourself causes you to heal for the total absorbed health instead of summoning a creature
2 - Global Network
Affects all Slime allies, instead of only those in a connected group
3 - Absorption
Slime allies steal 1 max HP from adjacent enemies before amalgamating
Adds the Blood tag
4 - Slimy Mimic
Instead of consolidating into the target slime, summons a random monster with the Slimy buff
The monster summoned depends on the total health of the absorbed slimes, with higher health pools yielding potentially more powerful monsters
The summoned monster's max HP is set to the total health of the absorbed slimes
The damage of the monster's spells scales with their increased HP
Adds the Chaos tag