Blood Meridian
Blood
Sorcery
Level 5
Charges: 3
HP Cost: 36
Inflict 36 Physical damage and 3 turns of bleed to other units in a line extending above and below the caster
Enemies to the left of the meridian are put to sleep for 3 turns
Enemies to the right of the meridian are berserked for 3 turns

Attributes:

36Damage
3Duration

Upgrades:

3 - Lifesteal
Heal for damage dealt by this spell
4 - Deep Division
Instead of a line, Blood Meridian affects a 3 tile wide beam that extends above and below the caster
5 - Blood Wall
After dealing damage, unoccupied tiles in the meridian become walls
9 - Twilight Divide
Enemies to the left of the meridian take 18 Dark damage
Enemies to the right of the meridian take 18 Holy damage
Adds the Dark tag
Adds the Holy tag