Magnetize
Lightning
Metallic
Enchantment
Level 2
Range 8 (Ignores LoS)
Charges: 18
Magnetize target Metallic unit
Enemies within 3 tiles of the magnetized unit are pulled 1 tile toward it each turn
Then, deal 10 Lightning damage to adjacent enemies
Lasts 10 turns

Attributes:

10Damage
3Radius
10Duration

Upgrades:

1 - Hemomagnetism
Magnetism can also target Living units
Adds the Blood tag
3 - Radioactivity
Lowers an enemy's or raises an ally's Lightning and Arcane resistances by 75%
Magnetize also deals Poison damage to all enemies in its radius each turn
4 - Electromagnetism
Deals Lightning damage to all enemies in its radius rather than just adjacent ones
6 - Liquid Magnetism
At the end of a Magnetized unit's turn, cast Mercurize on adjacent enemies for 1 turns