Chill Wind
Ice
Sorcery
Level 5
Range 36 (Ignores LoS)
Charges: 3
Inflict 21 Ice damage and 6 turns of frozen on units in a 3 tile wide line perpendicular to the caster

Attributes:

21Damage
6Duration

Upgrades:

4 - Dual Wind
Chill Wind also affects a symmetric area behind the caster
4 - Harsh Winds
Chill Wind gains 21 damage
Chill Wind gains 6 duration
4 - Storm Front
Chill Wind creates Blizzards on affected tiles
The clouds deal 5 Ice damage and last for 5 turns
Adds the Nature tag
6 - Arcane Storm
When Chill Wind kills a unit, cast Blazerip at their location
Adds the Arcane tag