Blood Slime
Slime
Blood
HP 10
Melee Attack
3 Physical damage
Heals for damage dealt
Dark Bolt
3 range
3 Dark damage
Heals for damage dealt
Slime Growth
Each turn, 50% chance to heal for 10% of original max HP
Excess raises max HP
At double original max HP, split into 2 slimes
50% Physical resistance
100% Dark resistance
100% Poison resistance