Blood Knight
Blood
Living
HP 200
Lifedrain
6 turn cooldown
3 turn duration
3 range
3 Dark damage
Deal 3 Dark damage to the target each turn
Heals the caster for damage dealt
Lasts 3 turns
Melee Attack
8 Physical damage
Attacks 2 times
Heals for damage dealt
Blood Amalgam
On dealing damage, gain 1 max HP and 1 damage to spells
Deal 1 Dark damage to melee attackers
50% Dark resistance